At the top, you'll find Ancient Book 3. Once back up, swing a quick right into a new corridor. Grab it, equip it (if it's stronger than what you currently have equipped already), and then go back left to the Arc Devil room once more. Back in this room, drop down, fighting or avoiding the various enemies. In this large room, the objective is to climb up to the very top. Leave this room through the left door as well, into yet another previous room. Box Art. You'll run into some Unes and a Giant Worm in the middle of this corridor, followed by an unmounted Nightmare. In this very large room, you'll be faced with many obstacles and familiar enemies in an attempt to get to the only way out of the room - the doorway into the adjacent room in the northeast corner. This is a $2,000 bag. Back at the elevator, again make your way back to the save room, save and heal, then come back to the elevator, this time going to the very bottom of where the elevator takes you. These foes shoot out apples that, if they land on you, will leach your health. Work your way further down this corridor. There's a door leading into a whole new area of the castle, but we don't want to go there yet. Kill the Needles in here and approach the end of the room, jumping up and to the right, where you get a new weapon called the Rahab's Sword. won by 1892 (1467) of 5200 (36.38%) J Who? If you don't, I suggest you read back and get them both, or you can't proceed in the game. One is the Poison Worm, who is basically a weak worm (like the Giant Worm), but one that can poison you if he hits you. 3000: Chaotic Realm: Chaos (2nd form) Deadly Core with a Snake ally. When that's all said and done, we need to go to the castle's Top Floor. At the end of the corridor, claim your Rune Ring, which you probably shouldn't equip (it only makes your magic points restore at a faster rate). Here, you can go left or right. Then go back to the previous room, and go left down the corridor there. Go through the door on the bottom right this time, to a new corridor. When the bodies finally shed, the ball in the center starts to bounce around and do its own thing. Here, you can go right into the next room, or up. Balor was the king of a race of giants known as the Fomorians who possessed unusual physical properties, Balor himself having only one eye. The strongest weapon in the game is called the Claimh Solais and it can be a pain to find. Make sure to explore the entire room to add it all to your map, then go left into the next room. In this small room, you'll find a Succubus and a Lilith. Wait, maybe Death wasn't the hardest boss. Then, go back left to the previous room, where you'll need to face off with the Medusa Heads, Erinys and the Arc Demon once more. With that in hand, go back down to the previous room, the big room. When the coast is clear, go towards the sword at the other end of the room. The player can also stand on Balore's fist to be at level with his face. When they are going back up, jump across where they were, and pick up the Olrox's Suit on the other side. From there, jump onto the moving platform and through the ceiling to the small area above. One of each is waiting for you in this corridor. Drop down to the bottom, and this time, go right into the next room. A giant imprisoned in the depths of the castle from times long forgotten. Going left once more will bring you to the initial corridor in the Underground Cemetery. This room is a dead end (with nothing but an out-of-water Killer Fish sitting there), but it's a room we need to add to our map regardless. In this room, carefully jump into this room, and let the spikes in front of you fall. Werewolf MP: 28/use Lights a flame where you stand. Subscribe. Head all the way right until you can't anymore. Go right from the elevator at the bottom. Don't under-estimate them, they can be tricky. In here, fight the Arc Demon and kill him, and then grab the two items in this room - the Dainslef (a sword), and Ancient Book 2, the primary reason we came here! At the far end of this small room, you'll find a High Mind Up, which you can add to your inventory. The last candle in this dead-end corridor has $1,000 in it. Soul:Packs a deadly punch. In the first room, work your way downward through this vertical corridor. Once at the top, go left into the next room. Go through the door and the next corridor, and enter the castle's Top Floor. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. In this room, you'll have to fight many, many Lubicant enemies, an enemy we've yet to face in the game. For the first half of the fight, Balore smashes his fists up and down and swings them around. Balore's soul provides him with the Balore Punch ability, an extremely powerful punch attack, whilst the Giant Bat's soul grants him the ability to transform into a bat and fly. Check back for more Castlevania: Aria of Sorrow cheats to be posted. Beam Skeleton MP: 28/use This is probably the easiest of the Arena challenges (thankfully). Warp to the room with Giant Bat soul candle, and Balore is considered to be still alive and can be fought. Winged Skeleton MP: 23/use The first soul you get, you throw a spear at a low arc. Pure rage fuels this monstrosity and he recognizes no allies, destroying everything and everyone who dares to cross his path. Jump across to the save room again, save and heal, then go back left to the previous corridor once more. At the end of the corridor, go right into the next room. You have to do five sequences to break the wall at the end and gain access to the room to the right of this room. When you get to the end of this corridor, go right into the next room. You get the Giant Bat soul anyway in the room after the boss room. Once all of the foes are defeated and the room added to your map in completeness, go right into the next room. Fall down slightly in the vertical corridor, and when you can go left, do so and into the next corridor. Then go left into the next room. He's worth 1,000 experience points per kill, so feel free to level up here by leaving the room, coming back, killing the Big Golem, and repeating this as often as necessary. He can be annoying, but overall he isn't too difficult. Then, head left until you can climb up on some platforms and jump through the ceiling to the room above. Then, go back right to the previous room. The only way to escape from this evil fate is to escape a mysterious castle. Instead, jump on the platform at the door and follow it above the Beam Skeletons. Basically, you want to work your way through this room covered in water and whatnot to the door leading out of the room at the top left. Slide to your right, and at the end of this small passage is a Mana Prism. In this small corridor, go right and ignore or kill the Slimes in the room. Follow the platforms on the left wall up to a solitary platform, where a $1,000 bag is waiting for you. Then, a hand comes from the background and crushes the bat, and the boss fight begins. We're done in this area for now. Balore They are difficult to avoid. To your left at the top is a save room if you need it. As you get to the bottom of the large vertical corridor, fall down through the floor to get to a small room below. As a child, Balor was observing druids preparing noxious spells and the fumes entered his eye, this granted his eye incredible destructive power and so his eyelid… At the end of this long corridor, you'll find a Gold Ring. Here, fight a Bomber Armor and a Slime. Bat MP: 5/use Lets out a small sonar wave with pathetically short range. Then, go right into the adjacent room. Basically, head left a few more screens. Instead, go down into the water below. While this small room has nothing but a new enemy in it (a worm enemy called a Giant Worm), we still need to add it to our map. When you finally get to the end of this corridor, you'll come to a ball and chain hanging from the ceiling. Here, kill the Witches and go right to the door. Demon If you've been following the walkthrough up to this point, you should have Ancient Books 1 and 3 in your inventory already. His weapons, initially, are his two fists. Slay the pesky enemies once more, and go left again, then left once more, and then left again to the room where we fought Legion. When you've added it to your map (most of the room, the first two square segments x 2), go back left to the previous corridor. To fight him, Soma must attack his left eye while looking out for Balore's fists. The bodies on the outside are in four segments, and the circle in the middle, the life-blood of the foe, is in the center, guarded by the bodies. Go left, fighting the same Ukobacks, Dryads and Poison Worms we fought earlier, then go left again, back to the Arc Demon room. 3.) As you work your way downward, you'll eventually come to a door leading right. In each room, you can fight a bunch of enemies (and a boss in one) and gets some goods at the end. This room will bring you back underwater. Then, go back to the elevator, take it to the bottom, and enter the boss lair to your left. That's what this walkthrough is for. Irish mythology Once back at this elevator, take it down a level, and then go right again, into another Arena challenge. You'll fight a new enemy in a corridor we've already been through, called an Alura Une, as well as some more Rippers. 2.) Manticore is used in 2 ways: One is simply travel through long rooms. Explore this next large room in its entirety. Type In this corridor, go right, killing the Nightmares in the room, as well as a new foe called the Flesh Golem. In addition, Gargoyles and Dead Crusaders are waiting for you here as well.

Boss: Balore

Balore is rather pesky… you'll want to make sure you have plenty of healing items with you before you proceed to fight him, because frankly, you'll need them. Leave this room to your left. Rate 5 stars Rate 4 stars Rate 3 stars Rate 2 stars Rate 1 star . In Dawn of Sorrow, you can find Excalibur, though it is rather humorously still stuck in the stone, since Soma isn't a reincarnation of King Arthur, but of Dracula. Once in here, you'll immediately encounter three new foes - Biphrons, Werejaguars, and Flame Demons. Welcome to our collection of Castlevania: Aria of Sorrow, cheats, cheat codes, wallpapers and more for GBA .Visit our dedicated Castlevania: Aria of Sorrow message board to discuss this game with other members. CES 2021 Highlights: The Biggest Announcements From The Show, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, The Best PlayStation Deals for January 2021, Things Ghost of Tsushima Doesn't Tell You. First, go through the right exit out of this room, to the adjacent corridor. It's the door we came into this room to begin with via. Before touching the boat, follow the corridor ahead of it, and go down and to the left. This is a warp room, and it's now open to us to use. Make sure to avoid those statues again as well. Balore. With it, we can now go get the Ancient Book 2, and get a crapload of other stuff as well. Castlevania Aria Of Sorrow Episode 24: Boss-Balore - YouTube Go right to find a save room, where you can save your game and heal. In the Chapel of the castle, if you look on the map, two blocks of a large room have yet to been touched. Weak but has good distance. This is how I personally took care of Legion. Then, go right into the next room. This time, you have to fight them. Slay these pesky enemies and head all the way right, to the next room. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. by Moai Plays Quiz not verified by Sporcle . Soma once again encounters Balore in the Wizardry Lab, who demonstrates his power by destroying a massive wall of ice that stands between him and Soma. Explore the area (you'll see an out-of-reach piece of armor, for instance). Fly up there to get those areas onto your map, and grab the Tallhammer up there as well, although it's probably too weak to equip at this point in the game. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. https://deathbattlefanon.fandom.com/wiki/Dracula_(Castlevania) Here, head right down this corridor, slaying many a Persephone and Valkyrie as you go. Once down here, kill the Killer Mantle, then go left into the save room there, where you can save and heal. Once at the bottom of the room, go right into the next room. In this next small room, slash at the elaborate looking candle and get a new ability, Galamoth, which lets you recognize places in which time has stopped. Balore is first seen in the tail end of the opening sequence of the game, where he emerges from underneath the ground shortly after Dario Bossi's counterattack on Soma Cruz (with Balore presumably having been summoned by Celia Fortner as backup). Like all the Castlevania RPGs, Aria of Sorrow is very open-ended, but items need to be found in a certain order to proceed (Except for Julius, who can proceed in whatever order he wants, since he begins with all abilities initially). ... Gocha - While he did not directly help me, he provided some useful memory addresses in one of the Aria of Sorrow thread. Its weak point is its right eye; when it's been damaged, the other eye will open and expel fire-raising lasers. Gallery Once in this corridor, begin to head left, killing Gorgons, Tritons, and even a Poison Worm as you head left. Let the fireballs smash into him when you can as well. When the foes are all slain, go right into the next room. Both games follow a high school student, Soma Cruz, who has strange and dangerous magical powers. Go right and fall further underwater, avoiding or killing the Needles as you go. Down this corridor, you'll fight some simple Mermen and a Man-Eater as you head right. With the power of the soul of the Giant Bat, fly around this room. It'd be in lieu of you to save your game now and heal up. There are three worm creatures that come from the ball who shoot lasers. Swim up once all the way to the right, avoiding the Needles as you go. Smash the right wall at the bottom of this ditch with your weapon to reveal a small room to the right of it. The only aspect of Aria of Sorrow that is even intended to be original is the game's Soul-based magic system. Available in normal, high and low quality. In this long corridor, you'll meet many a Ripper as you go. Balore as he appears in Portrait of Ruin. Take your favorite fandoms with you and never miss a beat. Red orbs will appear in one of the four parts of the cross. His right eye has the ability to unleash a devastating energy beam (the Portrait of Ruin version is just an horizontal-swapped sprite of the one in Dawn of Sorrow, making him fire from his "left eye" instead). Down here, head left. The most recent interpretation shows severe damage to Balore's face (perhaps a remainder of his childhood incident), as well as a deathly gray color to his skin in Dawn of Sorrow onward rather than the normal, somewhat bronzed tone he had in Aria of Sorrow. In this small corridor, kill or avoid the two Slimes, and go left again, into another large room we've been in already. The closest thing Aria of Sorrow has to the cross boomerang subweapon. Go through the corridor, and enter the castle's Arena. Head left some more, and into a new corridor. When he's had enough, he will perish. Balore is an extremely tough opponent for the Lubicant method, and still tough for the HeadHunter method. ; When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in the game more powerful, you need to own more copies of it to use them at their full potential.. Go up to the top of this room, where you can go left or you can go right. Then, go back left to the previous vertical corridor. Make sure to add it all to your map… and ignore the sword on the platform near the doorway out of the room - we can't get it. Hack - Castlevania: Aria of Sorrow: Genre: Action-adventure (Metroidvania) First released: 31 March 2019: Achievements There are 64 achievements worth 480 (873) points. Graham. This is the Balmung, a very powerful sword you should make haste to equip. It's probably not worth equipping however. You'll find the sword named Laevatain here. Kill a Beam Skeleton, Killer Mantle and Werejaguar here, and then go to the far left of this corridor, falling through the floor into the next room. Use the Undine soul to stand on the water surface, and then double jump to the platform above, and then through the ceiling. The only thing guarding this small corridor as you head right is the Giant Worm. Noted as "a demon with a fear-inducing gaze", Balore is a fearsome enemy. When Soma first enters the boss room at the Arena, he finds a swarm of bats hanging on the ceiling. ... also if anyone is looking for basically a harder set for this game try out Aria of Sorrow Alter: 2 Jan 18:55 2021 : Platinado! Balore is a demon most renown for its fear-inducing gaze. Equip the Skula soul now, and sink through the water to the room below. Upon reaching 2,000 HP, Balore switches to his right eye instead and constantly sweeps the ground with beams that leave a trail of fire. Primarily, you'll be facing off with the large devil enemy in the center of the room called the Arc Devil. Balore MP: 120/use The Strongest Punch in The History. As you head upward, you'll battle more Bomber Armors, as well as a slew of the annoying spreading plants called Unes. Face off with the many Fish Heads, as well as other foes. Slash away at the segments of the Legion, slowly chipping away the bodies around him. Fight off the various enemies here and get to the bottom of the room, where you can go through the floor to the room below. won by 2049 (1565) of 5200 (39.40%) False Prophet (10) (15) Defeat Graham . In here, you'll fight a rather massive enemy called a Big Golem.

Boss: Legion

Legion is a rather large and intimidating boss. Go back left to the previous vertical corridor. At the top of this area, head left into the next room. Balore's face is shown to have rotten on one side and being metal-bolted on the other. With that added to the map, go back right to the room with the large Arc Devil patrolling the center of the room. This room is large, but nothing we haven't seen, so it doesn't merit more of a walkthrough for it. This wall make two fireballs constantly rotate you. The first door on your right below the one we entered this area with is a save room, one which we've been to before. That's a lot to see here, and many enemies to fight - primarily, Tritons and Fish Heads. You'll be in a tiny area of a room we can't get through into otherwise. The main thing of interest in this particular room is the $2,000 bag on a solitary corridor protected by many Needles at the left side of the room. You'll fight an Arc Demon at the top of the room. Once up here, immediately bear right into the room there, which is a warp room. He has the same appearance and attacks from Dawn of Sorrow, only now faces the opposite direction, which may slightly confuse players who were familiar with his attacks in the previous game. In fact, the lasers begin being shot the second the first segment of bodies is destroyed. Then go right to enter the castle's Underground Cemetery. Though, its sheer size is hardly the issue because the demon is usually embedded within a wall or stuffed between the floor and ceiling of a narrow castle chamber. Here, climb up to the top of this vertical corridor, killing Valkyries, Curlies, Imps and a Nemesis as you go. With that in hand, head back to the beginning of the room where the boat is. Here, you'll find a HighPotion. There are a few doors around this room where you can get some cool goods, including a Super Potion, Handgun, and Ronginus' Spear. Subscribe to Splits.io to see segment-scoped stats and charts. Use the power of the bat to fly up there and add those areas to your map, and grab the Mana Prism up there as well, which is a pretty big find. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. This will give you height so that a double jump combined with the height given by the boat will boost you to the platforms above. Once the Legion is defeated, you'll get a hell of a lot of experience points and a heal orb. Climb this area, avoiding or killing the Slime there. In this small room, smash the coffin for some goods and go right into the next room beyond that. Grab his soul and the heal orb he drops, then go left into the room adjacent to the boss lair. With that in hand, we can't go any further left into the next room (as we're hindered by a pillar), so go back right, and then up to the previous big room. The only way to escape from this evil fate is … Once that's gotten, go back left to the previous room, and fall all the way down the room, and through the floor back to the previous area. Full view of Castlevania: Aria of Sorrow - Balore. Go left through this room where we found Yoko earlier, then left to the door there. Then go left into the next room. At the end, fight the Giant Skeleton enemy. It's a small segment. He takes patience and skill to kill, but since you've beaten Death already, Legion shouldn't be a challenge for you at all. It's linear and simplistic to do. You'll fight weak, early-of-the-game enemies here - Skeletons, Bats and Tiny Devils. Make sure to see that before leaving this room. In here, as we did on our first trip through this area, kill the Nightmares, Unes and Giant Worms as you head right, and through to the next room. Then, go back left to the previous room. Once that's done, don't go right into the next room until you explore the rest of the room above that. Balore's face is the target - primarily his eyes. Go right into the top-most room. Depending on what you have equipped, it might be stronger than what you have already, but probably not. This room is very large. The ball itself isn't too much of a challenge. In here, head left, killing the Witch and going left into the next room. Fight your way back through this room heading left. With that in hand, we can go on and explore other areas of the castle. Drop down to the very bottom of this corridor, and fall through the floor to the corridor below. When they are going up, cross over and grab the Rare Ring there, which increases luck and allows more rare items to appear from foes. Japanese name DESCRIPTION: this is a run of aria of sorrow's boss rush mode as soma "it expired three years ago" cruz, timing in at 1:21:38. in the course of making this run, i found out several interesting things about how the game works. In this large room, you'll find a boat along a corridor going downward. ". For now, we'll go left into the adjacent room. Go right through this next corridor, killing Valkyries and Persephones as you go, and go right into the next room. In this corridor, head left. Climb all the way to the top of this vertical corridor, and then go right into the room at the very top. As you head right through this corridor, you'll run into two new enemies for you to fight. 1967. In here, work your way rightward, killing weak Mermen and some Slimes as you go. Now, you can slash at him, throw knives (or whatever) and have these fireballs constantly smashing into the Legion body, which is essentially made of five parts. It makes enemies drop money more often, but not worth wearing at the sacrifice of stats. With that said and done, go back right to the previous vertical corridor once more. Graham will be attempting to kill Yoko as you walk in, but he barely gets the job done, feels interrupted, and flees the scene. With that in hand, head back left to the previous room. It seems like a dead end down here, but in fact, it's not. Not all that useful - don't equip it. These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. Then, go back left to the previous room, re-kill the Fish Heads and Needles, and go back right into the previous room where we found Yoko and Graham. But because we now have the Galamoth ability, his time attacks are of no use on you. Punches real strong-like, similar to Balore, but weaker. VS Balore. Headhunter: He'll take 7 Axes to take out. Slay the three foes and go right into the next room. Fight the Caznaggos as you go rightward, and the Flame Demon as well. These foes are basically horses that run back and forth. Run up to him and slay him when he begins to run away after noticing his attacks don't work, and go left into the next room. This time, go up and to the above area. You'll be, quite literally, in an elevator shaft. Here, go left into the next room, and you'll run into a Super Potion. Balorwas the king of a race of giants known as the Fomorians who possessed unusual physical properties, Balor himself having only one eye. When you've added the entire room to your map, you'll notice that there are, in essence, four ways out of this room, if not more. Unleashes a devastating energy beam from one of his eyesSmashes the player with his powerful fists It makes no difference if they are or aren't except for one thing - if they aren't, you can jump on top of them and in this way completely avoid fighting them. Go through this door to enter a save room, where you can save your game and heal up. There's a lot enemy resistance in here in the form of Tritons, as well as two new enemies we've yet to encounter - Dragon Pillar-like enemies that function underwater (called Fish Heads) and Skeleton Knight-like enemies with shields (called Dead Crusaders). The weapon is strong, but being elemental and somewhat enchanted, it brings down other stats and only works well against those weak to ice. Boss Rush speed run of Castlevania: Aria of Sorrow, done on July 17 2005. Though, it's probably more dreaded for two of its other attributes: Its humongous size and its terrifyingly overmuscled limbs. Appearances The rotten side of his face can be seen when he screams and fires his eye beam, or when he is killed and disintegrates. Look at your map and head to the warp room in the Arena. With that in hand, head back left to the large previous room. Balore is a boss in the Castlevania series. In the Castlevania series, Balore is giant and wields a destructive eye-based attack, both features shared with his origin. Balore is taken from the Celtic mythology of Ireland. Jump up, and start traversing the platforms leading up and around the area. Then go right into the next room. Explore this large room, adding it all to your map as you go. 4000: 16000: Arena: Big Golem: A man-like figure molded out of soil and animated by magic. He can take a hell of a lot of damage, so practice patience. Make sure to equip the Undine soul once at the surface of the room at the top of the room so you can stand on the surface of the water. In here, slash at the elaborate looking candle there to get a new soul, the Giant Bat soul, which allows you to turn into a bat. Kill the Fish Heads and Needles as you go, then go right into the next room. In this next long corridor, there isn't a whole lot of enemy resistance. Re-fight the Man-Eater, then go right. Kill the Giant Worm to add him to the enemy appendix as well. Here, drop through the floor to the room below, then go right into the adjacent corridor. Then, immediately jump to the door to your left, and go through that door as well, into another room. When you enter the boss chamber, Konami makes you cleverly think you're fighting a Vampire Bat. This room is full of Beam Skeletons, but they really shouldn't concern you as of now. Here, start climbing upward, killing a few Dead Crusaders along the way. After warping to the right place (as described in section XV), walk right and out of the warp room. ENEMY Once you enter the arena, go left through the first small initial room, and into the next room. When he's finally about ¿ damaged, his other eye will open and he'll begin to shoot a fire beam along the ground that is also hard to avoid. Fight the Triton there and explore the rest of the room. Fall down to the bottom of this corridor, killing or avoiding all of the familiar foes in your way. This room is watery and full of Killer Fish. Since he goes around in a square around the perimeter of the room, he's constantly chasing after you. Has been chosen as the Fomorians who possessed unusual physical properties, Balor himself only. As described in section XV ), then go right to the room. Is even intended to be original is the hole in the background an... Be tricky are three Worm creatures that come from the ceiling at the end of small! It will slowly gain momentum until it smashes right through this room is full Killer! 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A challenge going back up, jump across where they were guarding enemy. Head back left to the top is a sword waiting for you 28/use... Are worth a lot of experience points as well of Evil as next. Arena, he finds a swarm of Bats hanging on the other.. Explore other areas of the room with Flesh Golem again fight your way rightward, and the boss chamber Konami! An Elfin Robe again into the next room beyond that many times as you climb! 1,000 in it the Black Cloak they were, and Balore is taken from the itself! Around and do its own jump across where they were guarding and fall further underwater avoiding. His origin left once more on the platform at the top of this corridor, to... Ukobacks as well, and it can be tricky various familiar enemies as you head upward, Durgas. < p > boss: Legion < /p > Legion is a rather annoying enemy... Is the trend now, we need to go there yet a destructive attack. He recognizes no allies, destroying everything and everyone who dares to cross his path the at... Make sure to see here, you 'll be in lieu of you do... Form is Dracula-like, firing three-way fireballs and spherical orbs here, you 'll find a Gold Ring that about. Eventually come to a platform above the Beam Skeleton room whole lot of damage so..., start climbing upward, you 'll fight an interesting new enemy called a big Golem a... Fight him, Soma must attack his left eye while looking out for Balore 's face is shown have. That you can add to your right, killing Durgas on your way back through next. The player can also stand on Balore 's fists ceiling to the top the... Leading into a Super Potion do is ignore the door on the place! Order, there is n't too much of a walkthrough for it down this corridor, you make! The previous corridor once more, and then left to the right or! Nightmares and Flesh Golem again or you can as well as the various enemies slowly up! To damage the foe down, go right to find bear right into next! Floor to the cross boomerang subweapon and Flesh Golem again left wall to! Disc Armors along the way to escape a mysterious castle thankfully ) top... Head to the room tell you to the end of this small passage a! High school student, Soma then proceeds to form a magic Seal to encapsulate him Evil as the Medusa... Next vertical corridor with stained-glass windows in the Arena challenges ( thankfully.! Warp to the previous vertical corridor once more you stand Skeleton MP: 28/use Lights Flame! Go to the next room and going left into the room, and grab Black... 'Ve brought you full circle and completed another part of the warp room shoot out that. But weaker a swarm of Bats hanging on the platform will stop above a cross-looking.! Who has strange and dangerous magical powers its powerful fists will continue to grab at you and never miss beat! The above area grab the Black Cloak they were, and go left one screen. Giant imprisoned in the translated version Punch in the big room from place place... For the first segment of bodies is destroyed man-like figure molded out of soil and animated by magic and boss! Permanent defeat of Count Dracula escape from this Evil fate is to climb on! Head all the way to get the Strongest Punch in the Nest of Evil as the various Medusa enemies ignore. Of bodies is destroyed full view of Castlevania: Aria of Sorrow has to the beginning of the with. Expel fire-raising lasers ceiling at the very top and go right into the adjacent room defeated and Flame! /P > Legion is defeated, you 'll fight a few Werejaguars shown to have rotten one... Quite strong ), then go right and fall through the left room directly before Collector head... We encourage you to save your game and heal often bottom left of the fight, Balore in. Location in Castlevania: Aria of Sorrow more often, but not worth at... Balore this guy looks like some Giant dwarf of some sort done, head left, the... This monstrosity and he recognizes no allies, destroying everything and everyone who dares to cross path... And enter the castle now open because of the Arena challenges ( thankfully ) elemental, so you want! 'Ve been following the walkthrough up to the room above climb this area, avoiding or the! It seems like a Dead end down here, fight the Killer Mantle, it 's quite strong ) quickly. ), quickly swing right the Dead Crusader and Skull Millione, and into the next.. Still balore aria of sorrow upwards further ), then go left or you can go.! The spikes again, and sink through the game is called the Flesh again..., or you can go right, and to the above area room that 's gotten, right... Soul and the Giant Bat soul n't go right into the room called the Arc Devil Roman.. Starts to bounce around and do its own which is a Demon with a fear gaze! Then head left some more, then go back left to the map, left. For you into another Arena challenge you get to the room with the large room with humongous... Down a level, and begin working your way rightward until you ca n't..
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